Every other TD game gives you a fixed path. Bushwack TD hands you a blank grid and lets you build the maze yourself. The longer and smarter your maze, the more damage every tower deals.
Free to play · No pay-to-win · iOS
The Problem
I'm just placing towers on a fixed path. There's no creativity left — every level has a right answer and I found it in ten minutes.
Sound familiar?
If you played Desktop Tower Defense, GemCraft, or Vector TD back in the day, you remember what it felt like to build something clever. To route enemies through a maze you designed, watch a boss get shredded because your layout was just right.
Fixed paths mean every player has the same experience. There's nothing to build.
Pay-to-win IAP turns strategy into a wallet contest. Skill doesn't matter.
Energy systems punish you for enjoying the game. Play more, get penalised.
No maze bonus means a long, clever path rewards you with nothing. Why bother?
The Core Mechanic
Bushwack TD has no predetermined path. Every tower you place is also a maze wall. Enemies walk whatever route your maze forces them to — and every extra tile of path you build increases the damage every single tower deals.
Place towers to build your maze
Walls, arrow towers, ice, fire, and poison — each placement extends the path enemies must travel.
Enemies route dynamically
The BFS pathfinding engine recalculates the enemy route in real time whenever you place or upgrade a tower.
Longer maze = damage multiplier
The further enemies walk, the higher the multiplier climbs. A brilliant layout beats a bigger gold spend every time.
Your maze. Your strategy.
No two runs look the same. Screenshot your best layout, share it, and compare scores with friends.
The Maze Damage Bonus
Build smart vs. buy upgrades
| Strategy | Gold spent | Multiplier | Result |
|---|---|---|---|
| Short path, maxed towers | 800 | ×1.0 | Base DPS |
| Long maze, mid towers | 400 | ×2.4 | +140% DPS |
| Long maze, upgraded towers | 700 | ×2.8 | +280% DPS |
What's in the Game
Everything in Bushwack TD is built to serve one loop: build a clever maze, get rewarded for it. No filler. No artificial barriers.
Player-built mazes
A blank 16×24 grid and a set of tower types. The maze is entirely yours to design every single run.
Real-time damage multiplier
A live multiplier display shows the bonus your maze earns as you build. Watch it climb with every clever corner.
5 tower types with synergies
Wall, Arrow, Ice, Fire, and Poison towers each interact. Ice slows enemies so Arrow towers hit harder. Fire punishes groups.
4 enemy types + bosses
Normal, Fast, Tank, and Boss enemies each challenge a different maze geometry. A boss every 5 waves keeps you honest.
40-wave sessions
A full run takes 25–40 minutes — long enough to matter, short enough to finish on a lunch break.
Wave preview
See the next 3 incoming waves before they arrive. No surprise Tanks. Every placement can be intentional.
5-level tower upgrades
Each tower upgrades through 5 visually distinct tiers. Combine a great maze with upgraded towers for maximum damage.
60 FPS on iPhone 11+
Custom BFS flow-field pathfinding and GPU-accelerated rendering keep 200+ entities buttery smooth on five-year-old hardware.
Share your maze
Screenshot your best layout and share the score. Every maze looks different — yours is worth showing off.
How It Stacks Up
| Game | Player-built maze | Maze damage bonus | No pay-to-win | No energy gates |
|---|---|---|---|---|
| Bushwack TD | ✓ Yes | ✓ Yes | ✓ Yes | ✓ Yes |
| Kingdom Rush Frontiers | ✗ Fixed path | ✗ No | ✓ Yes | ✓ Yes |
| Bloons TD 6 | ✗ Fixed path | ✗ No | ~ Partial | ✓ Yes |
| Plants vs. Zombies 2 | ✗ Fixed lanes | ✗ No | ✗ Pay-to-win | ✗ Energy gates |
| Infinitode 2 | ~ Open grid | ✗ No bonus | ✓ Yes | ✓ Yes |
Monetization
Bushwack TD is built on a simple principle: no mechanic in the game should force a payment. If you spend, it's because you want to support the studio — not because we designed a barrier to make you.
No mid-wave IAP prompts. We will never interrupt a wave to sell you something.
No energy systems. Play as many runs as you want. We don't cap your enjoyment.
No pay-to-win. Every advantage in the game is earned by building a better maze, not spending more money.
Optional cosmetic upgrades let you support the studio if you love the game. Never required. Never advantageous.
Optional Upgrades
Tower Skins
Seasonal cosmetic skins for your towers. Zero gameplay impact.
Gold Doubler
Earn gold 2× faster. A quality-of-life perk, not a progression wall.
Starter Pack
A one-time bundle to get going faster. Optional, reasonably priced.
Remove Ads
One-time purchase. Clean UI, zero interruptions, forever.
Free to download. No energy gates. No pay-to-win. Just you, a blank grid, and forty waves standing between you and a perfect run.
iOS · Free to play · In-app purchases available